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Puppet Jutsus/Wind Jutsus (C.J)

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Puppet Jutsus/Wind Jutsus (C.J) Empty Puppet Jutsus/Wind Jutsus (C.J)

Post by Taven Naïlo Sat Jun 06, 2009 1:44 am

Name of Jutsu: Puppetry Level 1 (D Rank)

Elemental Affinity if any: None

Description: This is the secret art of ninja puppetry. This being the level one ability is severely limited to only small weapons. The shinobi may summon forth small prjectile weapons from a scroll and manipulate them with chakra strings (as TenTen does). This is limited in range and very difficult to master.

Drawbacks if any: Must buy a scroll containing the shurikan/kunai. Scroll costs 20,000 Ryo. The scroll however may hold a puppet at later dates.

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Name of Jutsu: Puppetry Level 2 - Puppet Level 1 (D Rank)

Elemental Affinity: None

Description: This is the stronger form of Puppetry for shinobi. This allows the shinobi to use a puppet. The puppet however is limited to a single trap. The trap can include on of the following level 1 abilities: Blade Arms, Viper Grip, Kunai Launcher, Senbon Barrage, Shield. A level 1 puppet may only include a single trap.

Drawbacks: May only include one trap and needs chakra to activate the trap. Costs 10,000 Ryo

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Name of Jutsu: Puppetry Level 2 - Puppet Level 2 (D Rank)

Elemental Affinity: None

Description: This is a level two form of the puppet for beggingers. This puppet may have a total of two traps.

Drawbacks: Requires chakra to activate the traps. Must have a level 1 puppet. Costs another 5,000 Ryo to obtain.

I will add more later, but for now I wanna see if the base D rank stuff is accepted ^^


Last edited by Taven Naïlo on Thu Jun 11, 2009 4:35 pm; edited 1 time in total
Taven Naïlo
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Seraph Sat Jun 06, 2009 4:16 pm

Approved you may begin creating them though you need to make this topic in the jutsu registry not here XD
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Taven Naïlo Sat Jun 06, 2009 5:46 pm

Name of Jutsu: Puppetry Level 3 (C-Rank)

Elemental Affinity if any: None

Description: This level of Puppetry allows a shinobi to use a level 3 puppet. At Level 3 more dangerous traps may be used. (Traps listed below). This level 3 puppetry branch includes the level 1 branch as well. A shinobi may control one puppet and a supply of 3 ninja tools.

Drawbacks if any: This still requires chakra to perform traps, thus it can easily drain the shinobi if they depend on the traps too much.

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Name of Jutsu: Puppetry Level 4 – Puppet level 3 – Puppet level 1 (C-rank)

Elemental Affinity if any: None

Description: This level of puppetry allows the shinobi to control two puppets. Each puppet is controlled by one hand, thus precision of proper puppetry hand motions is a necessity. The Level three puppet may have a total of three traps. The level one puppet is limited to level 1 traps and may only have one.

Drawbacks if any: to be able to use this jutsu is one thing, to master it is another. To flawlessly control the puppets another page is needed to master the hand control sequence. The second puppet also costs an extra 10,000 Ryo.
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Name of Jutsu: Puppetry Level 5 – Puppet Level 3 – Puppet Level 2 (B-Rank)

Elemental Affinity if any: None

Description: This is the adept level for puppet users. They can fortify chakra around their puppets in any area but their weakness. This makes the puppet stronger in most of its places. The shinobi may also use two puppets still and one is at its advanced level the other is at its adept level. Advanced puppets may use three traps (level 3 puppet). Adept may use level 1 or 2(level 2 puppet). This is the level before being capable of using three puppets (the maximum)

Drawbacks if any: This level makes the weakness even weaker. If the joints are struck the puppet is very likely to fall to pieces immediately.
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Name of Jutsu: Puppetry Level 6 – Puppet Master (A-Rank)

Elemental Affinity if any: None

Description: The puppet user may now command two offensive and one defensive puppets. The defence puppet may be worn, ridden on, used as a shield or anything that has contact with the body. This is because the shinobi only has two hands thus can only control two puppets the traditional way. The third puppet has to be on the body of the shinobi to supply it with chakra. The puppets levels are as follows; Level 3, Level 3, Level 2. The offensive puppets can sometimes combine to make a deadly force or even trap all to themselves.

Drawbacks if any: Depending on the position of the defensive puppet, the user’s vision may be blocked slightly. The grand total cost for this level is 50,000 Ryo. The user has to fortify, make, include traps on and learn every aspect of these puppets. To discover each puppet fully the user must do individual training using them as they are intended (i.e. – range puppet for shooting things, melee for striking defensive for blocking.) This requires half a page per puppet. (As well as the base to learn an A-ranked jutsu)

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Name of Jutsu: Puppetry Level 7 – Puppet Legend (Rank S)

Elemental Affinity if any: None

Description: This is a secret technique that only the grandest puppet masters may ever learn. This allows the shinobi to control 5 puppets at once making an amazing assault. The shinobi has to build each puppet themselves and train with each for a page. The construction requires traps the shinobi has found as well as made themselves. This jutsu has never been used as no one has felt the need to exceed their chakra limits of three puppets. The number of traps per puppet may not exceed 4. The puppets may also be human puppets.

Drawbacks if any: In doing this the shinobi should be instantly thought of as a huge threat, some villages may call for the shinobi to be killed. The cost of all this is 100,000 ryo per puppet. The human puppets must be preserved immediately and must be killed by the puppet master. They must be fleshed, have their insides removed and have traps implanted into the body. This requires a huge amount of time and focus. This requires two pages or a very large post detailing EVERY SINGLE thing.

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Puppet Traps
Level 1cost 5,000 – These are limited to your basic kunai launcher, viper grip, senbon shooter, wires, and bladed arms.
Level 2 cost 10,000– These include mild poisons, small kunai barrage, Drills, poison tipped senbon/kunai,
Level 3 cost 20,000- Body separation, body cover, entrapment, caged saw, stronger poison, paralysis, explosive bombs, senbon shower (poison covered)
Level 4 cost 20,000 per puppet - Combined death assault (two offensives), Total defence
Taven Naïlo
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Seraph Sat Jun 06, 2009 5:49 pm

Umkay Approved you can start your jutsu creation thread
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Taven Naïlo Thu Jun 11, 2009 4:30 pm

(Note single underline separates jutsu double separates ranks)


Rank: D

Name of Jutsu: Fuusajin (Dust Wind)

Description: Summons a gust of wind capable of placing dust and
debris throughout the battlefield.

Draw Backs: The user is not protected from the dust and debris that may fly towards them.
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Rank: C

Name of Jutsu: Kaiten Shuriken/Kunai (Rotating Shuriken/Kunai)

Elemental Affinity if any: Wind

Description: Rotates and controls shuriken with wind, allowing the user to control the shuriken similar to a puppet.

Drawbacks if any: This jutsu requires high control of the wind element. It’s highly skilled in wind control and

requires mastering the wind element.
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Name of Jutsu: Daitoppa (Great Breakthrough)

Element: Wind

Description: After the user puts his/her hand to their mouth, they exhale a great blast of wind. The user may direct the wind where they so choose.

Drawbacks: The user is incapable of dodging due to having to stop the jutsu. This leaves the user vulnerable
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Name of Jutsu: Reppushou (Gail Wind Palm)

Element: Wind

Description: Sends a strong gust of wind at the foe. When used with projectile weapons, its power can be amplified.

Drawbacks: Requires a high concentration of wind control as well as a large fan.
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Name of Jutsu: Hikuikaze no Jutsu (Low Wind Technique)

Element: Wind


Description: Summons wind along the ground below. While weak users can knock foes off their feet, a stronger user can cut the opponent’s feet.

Drawbacks: The user can also be damaged by this jutsu and thus must escape from the ground to use it.
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Name: Onihimei no Jutsu (Demon Shriek Technique)

Element: Wind

Description: Summons a gust of wind. The piercing whistle it produces can damage the ears


Drawbacks: The user has little to no protection from this jutsu.
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Name: Kamaitachi no Jutsu (Cutting Whirlwind Technique)

Element: Wind

Description: Summons cutting whirlwinds. This can be in the form of sickles, blades, or any other cutting object.


Drawbacks: Requires high wind concentration and power to swing a large fan.
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=======================================================================
Rank B

Name: Onikokyuu no Jutsu (Demon Breath Technique)

Element: Wind

Description: Exhales a long tornado. Movement is bound to the mouth.


Drawbacks: cannot move, limited to mouth, can only aim as far as neck can move.
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Name: Koteihei no Jutsu (Great Air Wall Technique)

Element: Wind

Description: Forms a massive wall of air, which can either defend or be pushed forward as an attack.

Drawbacks: Little to none
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Name: Ranmyaku Kaze no Jutsu (Chaos Wind Technique)


Element: Wind

Description: Churns the surrounding air, causing high speed windstorms. While others will be sent flying or at least have a hard time, those with Wind chakra nature can act normally.


Drawbacks: Little to none
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==========================================================================

Rank A

Name: Ryutsume no Jutsu (Dragon Claw Technique)

Element: Wind

Description: Releases a bright green tornado from hand/arm. Its speed is great, making its long range, but limited to enemies directly in front.

Drawback: cannot aim and can easily be seen.
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Name: Nibai-Ryutsume no Jutsu (Double Dragon Claw Technique)


Element: Wind

Description: Releases two bright green tornados, one from each hand. Its speed is slightly higher than a single Dragon Claw Technique, but even more restricted to enemies directly in front.

Drawbacks: Easily seen, requires vast amounts of chakra and cannot be aimed.
____________________________________________________________________________________

===========================================================================


Last edited by Taven Naïlo on Thu Jun 11, 2009 5:51 pm; edited 1 time in total
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Seraph Thu Jun 11, 2009 5:49 pm

all approved except the S rank o.O thats just Wind Release Great Rasengan you just break your arm instead
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

Post by Lenalee Kami Sat Jul 11, 2009 6:34 am

Not the right place to say but there should be a shop for Puppets Smile
This puppet thing is quite exiting.
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Puppet Jutsus/Wind Jutsus (C.J) Empty Re: Puppet Jutsus/Wind Jutsus (C.J)

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